This is a model I made of the Hellboy character Abe Sapien as a 3d coursework assignment. It is my first character I rigged/skinned & animated and then implemented into Unreal Engine 4, which taught me alot about the importance of good topolgy, animation workflows and avoiding visible UV seams.

Interactive view of the Abe Sapien model. You can turn wireframe on/off in the options and move the light with the alt-key.

Diffuse, Normal, Specular maps in 4096x4096 for best quality. No mirrored UVs to keep the small individual spots asymmetrical.