Felix Oesinghaus

Illustrator and 3D Artist

Hall of Mirrors

Hall of Mirrors – Château de Versailles

I wanted to challenge myself by taking on more complex architecture so as a fun personal project I recreated the Hall of Mirrors in Versailles in Unreal Engine 4.

Unfortunately I couldn’t shoot my own reference photos so I mainly used wikipedia, google and pinterest and a lot of guesswork to determine the proportions and details of the room.

Most things in the Hall consist of different kinds of marble, gold and wood so I heavily relied on tiling textures rather than giving every asset an individual texture.

I made these in Substance and set up different variables to make them easily adjustable. Since Unreal 4 uses PBR shading I mostly focus on diffuse, normal and roughness maps.

I sculpted almost all of the detail very close to reference but for some elements like the ceiling there were no clear references so it’s more of a loose interpretation with various paintings sliced together. For most of the ornamental detail I used a lot of planes with alpha masks to avoid highly complex silhouettes in the models


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